Thanks Chris,
By the way, I'm also experiencing erratic behavior with MW 11, With floating point enabled nothing works....
I'm collecting now data to provide you with...
A quick question though:
when FLOAT defined, I go to est.h and see all the #IFDEF. now, what does not make sense to me is :
#ifdef FLOAT
extern int32_t EST_computeLr_H(EST_Handle handle,const _iq current);
#else
extern float_t EST_computeLr_H(EST_Handle handle,const _iq current);
#endif
So if you're working with float the function returns int32 ? and if you're working with fixed point then the function returns float ?
seems that it should be the opposite ?